Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
quick background info: i wanted a dinosaur model(mine was horrible), but they all cost $$$. i fond one in .3ds, so i had to make a simple .3ds to .mp converter. it worked, but not well.
i have the model, but its very high polygon count, and i cant delete any of the vertices, and it freezes my comp alot...
probably something wrong with the code, but can anyone see why i cant delete the vertices, is something wrong with them? if you can delete the tail(has like a million polys) thatd be great heres the model
heres the converter
its a really quick job, nothing great, it only converts polygons. change face.3ds to your file, load 3ds loader.exe, and click that mouse button on the screen, Dyno.ma will be made...hope it works better for you
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