Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Jeez, that IS odd. If you don't need that background plane for anything (reflections or shadows), why not change your render global settings so that the default BG color is white? Keep your bottom "floor-plane" to catch your reflections and such...see if that doesn't help.
I will give it a try. I have only tried to make to change background color in the camera, and that does not work because it changes the way the light reflects the object and the shadows.
I have noticed the same thing on a few of my maya renders, it seems to occur when you use translucency on materials along with standard maya area lights, i noticed that reducing the translucency attribute on materials fixed the problem but means i could'nt have nice physical lighting with translucent objects. this may be a rendering artifact from some other issue but i'd try turning off any translucency on shaders first and also try using spots instead of area lights and see if it fixes the problem!
Hope this may be of some use, alias were ment to be addressing this in maya 5.0 but i think the same things seems to happen, try rendering in mental ray and see if it does the same thing.
thats cool man hope it helps, its a really annoying problem cause i got some car headlights looking just the way i wanted save the bloody pure green spots all over em!
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