Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-01-2004 , 11:58 PM
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Suggestion for a Tutorial

Hi all

Very impressed with the Poly Head tut and Dragon Project. I've gained a lot from watching the techniques and tricks used and found them clear and entertaining. A lot of help for a newb/hobbyist!

I have a tutorial suggestion though given that most of the modelling tutorials have been character-centric. I'd love to see something that's less open to interpretation such as a car or a plane while still having a some degree of complexity. A car or a fighter plane for example?

My first instint is to use nurbs to lay something like this out but I run into little issues at parts where more details is needed and I'd love to see someone who knows what they are doing demonstrate user added image

"Blueprints" of an Enzo attached as a suggestion user added image

Cheers

MrR

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# 2 20-01-2004 , 03:50 AM
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It's not a bad idea, we do have a lot of organic modeling tutorials. I'll pass it on as a project idea.

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# 3 05-02-2004 , 12:33 AM
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So did the idea receive a cheer or a "poo-poo"? user added image

# 4 05-02-2004 , 12:57 AM
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It's a fine idea. It's just a matter of time before it's done. user added image

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