This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
so, are you using any sort of emitter? Or are you placing particles directly. If you're emitting from curve or something like that, you should be able to tell the different "emitters" to use the same particle object. I would think that would cause them to interact with each other.
I've not tried what you're attempting, though, so I'm not sure.
I have seen someone do a pretty good job with saliva strings and what he did was use actual soft-body objects with a saliva shader in the addition of blobby particles as the "spit" that drips off and shoots out of the mouth.
heh, I'm really not sure to tell you the truth. I'll have to experiment later.
One possibility, although I think it might look funny, is to have your particles emit with an extremely low lifespan, so as the curve moved, the particles are constantly being replaced. Might be hard to get to look right, though and it might look like it's shifting around.
By emitting from multiple curve and setting the lifespan to be a frame. The particles cling to the curves, I don't think the shifting around of the particles should be a problem if I use enough of them.
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