Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Layed out the UV.s for Kermits real body hehehehe... Started the textures just base color right now to make sure I have all the seems matching up nice and clean. Will start the layering and building up of color and detail tomorrow.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
D@mn Man you are just about done and you have like 2 months left on the comp. Looking good bro- Why does the mech in the rear looking less smooth then the rest of him? Did you reduce the tesselation to shorten the render times? Very, very cool Kurt!
That looks class . Are you going to give him one of those long frog tongues? You could make it mechanical or have mechanical enhancements. Could look pretty cool.
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