Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-04-2004 , 02:04 PM
ayelar's Avatar
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Raytracing problem?

I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?

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# 2 04-04-2004 , 05:06 PM
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What about "Reflection Limit"

# 3 04-04-2004 , 06:20 PM
ayelar's Avatar
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Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...

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# 4 05-04-2004 , 01:51 AM
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u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! user added image]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.

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