Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?
Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...
u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! ]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off