This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
To my knowlege, maya only raytraces objects set "visible in reflections" or "visible in refractions" -- so if its screwed up still -- something else is probably wrong.
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