I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?
Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...
u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! ]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.
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