This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?
Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...
u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! ]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.
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