Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-04-2004 , 02:04 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107

Raytracing problem?

I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?

Attached Thumbnails
# 2 04-04-2004 , 05:06 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
What about "Reflection Limit"

# 3 04-04-2004 , 06:20 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107
Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...

Attached Thumbnails
# 4 05-04-2004 , 01:51 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! user added image]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads