Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-04-2004 , 02:04 PM
ayelar's Avatar
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Join Date: Jul 2003
Posts: 107

Raytracing problem?

I'm having some trouble getting the water in the watercooler to reflect properly in the mirror. I've got all the lights set to ray depths of 3 or 4, what else should I try?

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# 2 04-04-2004 , 05:06 PM
dragonsfire's Avatar
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
What about "Reflection Limit"

# 3 04-04-2004 , 06:20 PM
ayelar's Avatar
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Join Date: Jul 2003
Posts: 107
Cool, thanks.... I played around with it a little more, and realized the water material needed some transparency. Not sure why it was rendering okay outside of the reflection...

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# 4 05-04-2004 , 01:51 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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u might want to change the refraction limit also.
i think for water it is 1.33
your is obviously way too high [or too low !! user added image]...
one more tip, u need a light to come from the back of the mirror as well to get good reflections.

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