Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-04-2004 , 10:16 PM
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render for The Sims

My girlfriend loves the sims.. not really to play the game but to make objects and stuff.

I found out how to render in the right camera angles, but i have hit a brickwall with another problem...

how do i render without antialiasing?

and how do i render out the Z buffer?

hope you guys out there can help user added image


Kim Rotbøl-Larsen

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# 2 14-04-2004 , 08:23 AM
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1. Up the quality settings to production quality in the render globals.

2. Render as an iff and then click the z-depth box, you can then access it in fcheck. get the iff plugin from https://www.highend2d.com/shake/tools/?section=NT to allow you to read iff files in photoshop.

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# 3 14-04-2004 , 01:03 PM
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I'd imagine you'd want to actually lower the anti-aliasing setting. You might also try hardware rendering.

# 4 14-04-2004 , 04:12 PM
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thanks.. i'll try it out user added image


Kim Rotbøl-Larsen

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# 5 15-04-2004 , 11:32 AM
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depends on if you're trying to do a render that looks like the sims or if you want a higher quality render.

Alan


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# 6 15-04-2004 , 12:21 PM
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why would you want to knock anti-aliasing out? :O

# 7 15-04-2004 , 04:10 PM
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The Sims has a wierd way of doing things.. if the graphics is antialiased it will have a yellow flare around the edges..


Kim Rotbøl-Larsen

www.rotbol.dk
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# 8 02-05-2004 , 04:01 PM
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that sucks

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