This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
chucked some legs on - what do you think about the proportions? and the general shape of the whole body? I am trying for a very stocky, not massively tall shape.
yeah I know what you mean about the big arms - i am putting them off as i hate doing arms
but they will be in there sometime soon
bit of an update - I am not too sure about the abs, they look a bit like Lego!!!!!!!! trying to add detail to the quads is proving very difficult - not sure how you go about doing it
I dont know about the lego thing, i think they look awesome, maybe if its polygon you could do the sculpt thing and smooth it A BIT not much. but thats only if you really think you need it. Just an opinion :-)
guvna - the poly sculpt tool seems to work only on very high density meshes - I have had a bash with it, but if I did use it it will be very near the end, but I will def smooth them out more - cheers for that...
storm - thanks for that will change the legs to match your drawing and that of the ref images.
Changed the legs - not finished but you can get the basic shape from this - any good? I think I prefer the human legs but will move things around some more before I decide what to go with - the feet are attempts at bull hoofs(sp?)
I really like it, and the second legs are much better IMHO. But the hoofs are a little too tick but I guess its because you are going to fix them soon.
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