Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Mantat - made the fingers a bit thicker, reduced the size of the finger nails a bit. I won't be making a tail, just looking at the references I had there were none with a tail attached. Cheers for the points tho!!
Now need to create a few items of clothing and a big axe/mace or two
Want to give myself as much time as possible on the texturing cause I REALLY suck at that side of things - going to try and get away from my usual procedural method and map everthing out then use photoshop to create some textures.
Everything is fine except for the abs, as 3Demon said. A little bit more work on this section would really pay of. Or maybe you plan to have them covered by an armor?
I think Mike is right about the stomach, he should have a beer belly not a six pack. It'll give the character more character (if you know what I mean).
3demon, mantat, mike, mark - cheers for the comments - I am seeing some sort of trend you think I should change the abs
I have softened them a bit, I am not sure about going for a beer gut, I know the muscular althletic shape is very common but as I mentioned earlier I want to really concentrate on the texturing in this comp. I may, if I procede faster than I expect, change the shape later to a more rotund shape - a bit like my ever increasing gut
ransick, doc - cheers guys - lets hope I can keep it rollin!!
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