Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-07-2004 , 02:10 PM
blomkaal's Avatar
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Creases?

I'm working on this tut for 3DS Max ( in Maya of courseuser added image ), and the author speaks of "creases" quite a few times as something to control the sharpness of the edges of a smoothed mesh (if I understood it right)...

Is there something like this in Maya, and if so, where? It's getting a real pain in the a** inserting edges all the time user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 2 22-07-2004 , 10:10 PM
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in maya you would use the bevel tool (Edit Polygons > Bevel).

If you create a poly cube - you will have very sharp edges unless you smooth, but if you smooth you lose the edge altogether - using bevel on the edges of the polys gives aless sharp edge whilst retaining the overall look of the edge - hope that makes sense!!


cheers

Rich
# 3 23-07-2004 , 01:58 AM
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the author might be referring to what is referred to in Maya as soften/harden normals.

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