Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-08-2004 , 01:51 PM
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Problem wit Union neck and head

in the begining of vedio 3, after i convert the head and neck to polygons, and select them to do union they disapear :|. what am i doing wrong.


// Warning: Cannot perform boolean operation for geometrical reasons : Check intersection on crossing Object border. //
// Result: polySurface1 polyBoolOp1 /

# 2 02-08-2004 , 02:07 PM
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Sounds like the too parts of the geometry are:

1) not intersecting completely

2) Normals are not facing the same way on both head and neck.

Post a pic up so i can see.


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# 3 03-08-2004 , 12:32 AM
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wat did u mean by normals are not facing the same way on both head and neck..

and here is the screenshot before and after i press union.

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# 4 03-08-2004 , 12:34 AM
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this is after i press union

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# 5 03-08-2004 , 04:27 PM
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so yep, any1?

# 6 03-08-2004 , 06:07 PM
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i think kurt is correct when he says that the two parts are not fully intersecting...

i am currently working on the same tutorial and i have encountered the same problem before.

if you are only looking at your side view trying going into perspective view to get a view of the intersection at all angles before trying to using the boolean command.

goodluck.

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