This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've been trying to follow Kurt Boutilier's CartoonDog Tutorial (it's excellent) but I'm in troubles with a boolean union operation.
The tutorial says you have to build some nurbs objects for the head, body, legs, arms and tail.
Then you have to convert those boolean objects to polygons and union them one by one.
I've just booleaned the head with the neck, then with the body and then with the tail. Now, when I try to union it with one of the arms both the booleaned body and the arm disappear.
I've just gone thru the forum and checked previous similar problems. Both objects are intersecting and both normals are in the same direction.
Can anybody tell me what I have done wrong?