particlerotatefake.mb (45.9 KB, 390 views)
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5
03-08-2004
, 01:07 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
No, 'fraid that's not quite what I'm looking for. Neat affect, though.
I imagine I'll just need to use geometry.
Thanks guys! If anyone comes up with anything, feel free to let me know.
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6
03-08-2004
, 01:14 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Check out this video for an example of the kind of thing I'm going for:
https://www.mtmckinley.net/private/po..._particles.zip
For example, the waterfall and the "swish" of the character's sword.
(FYI- This is a video of some of my particle fx done for the game Fallen Kingdoms, recently announced. These were done in a custom particle editor developed in-house.)
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7
03-08-2004
, 12:07 PM
Moderator
Join Date: Sep 2002
Location: London, UK
I don't know what the requirements are but could you not render the particle effects from an angle where they look alright and then take that resulted sequence and map it on a plane as a texture sequence... or something
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8
07-08-2004
, 08:50 AM
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9
07-08-2004
, 02:57 PM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
No, that's not quite what I'm looking for. While it does change the sprite's twist, they still remain camera-facing.
Thanks, though.
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