Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Parenting makes the "parent" object the top of the hierarchy.
Grouping makes a new "group" object the top of the hierarchy with all of the objects within it acting as children.
Parenting can be useful when you want to actively control an object and have other objects go with it. Such as a mechanical arm grasping a tube. The mechanical arm might be in multiple segments, each segment parented to the next one.
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