Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-08-2004 , 07:36 PM
p3dro's Avatar
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Join Date: Jun 2004
Location: florida
Posts: 6

Bending Geometry

Hey guys I'm trying to make a cylindrical room with tiles on the wall but I've made a shape and extruded that shape already but i need to bend it so tat it follows the contour of the cyclinder.

How do i do that, I'm coming from 3D studio Max, and it's just a modifier in Max, but i can't seem to find how to in MAYA.

Thanks

# 2 16-08-2004 , 08:16 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
probably your best way is to use a lattice, you can find it in the animation menu set under deform /create Lattice.
select the number of divisions you need and once created select the lattice and right click and choose lattice points and you can move the points and your geometry will deform accordingly.To delete the lattice after ,select your geomtry and delete history by type and the lattice will dissappear leaving the mesh deformed.

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