Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Nurbs are actually rendered out as polys anyway, so it wouldn't really make a difference. If you think it's taking too long to render certain nurbs objects, you can change the tesselation if you like so they won't be as smooth when rendered. As for moving around in your scene while working, nurbs are generally better because it's easier to display geometry based upon a curve than it is from polygonal faces usually. Also, nurbs makes the file size of your mb file smaller as opposed to polygons. ;-)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off