This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi there, I'm a Belgian student and I'm translating from Lightwave to Maya. In Lightwave you got a tool called 'smooth shift', is there an equivalent to it in Maya?
It's like 'extrude faces' tool and 'scale' tool all in one. Exept when you do the exctrude face the edges come along. Otherwise can you tell me how to 'extrude face' inwards, with the edges?
Hey, I was a lightwave guy myself and never found an equivalent. What I end up doing is hit extrude, then hit the scale button (or "r" to be quick) and then grab ("w") the polygon and move it. It's a bit tedius... I'd like to know if anyone has found a better solution? On the bright side, Maya has way better texturing tools!
well, the default extrude face gizmo is a combination of the translate, scale, and rotate tools... I'd think whatever you need to do would be possible with it.
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