This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Basically its where the outline of the toon shader shades the contours of the model not just the outer edges. Every toon shader I've seen doesn't do this and this effect the authors says to use Mental Ray to create the effect. However I'm still using Maya 4.0 and do not have access to Mental Ray or any other renderer other than the standard Maya renderer. However I still want to try to capture this effect. Does anyone know of a workaround? Any tips would be greatly appreciated.
With Maya 6 that process just got alot easier than what the guy is doing. You o longer have to have MR custom shader knowledge to get the contour to work. All you have do do is turn on some settings in the material shader and the render globals. Other than that check out Highend3d for some toon shader plugins or check out Simplymaya plugin section.
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