This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here is my latest work, i was inspired by Mr.R's Displacer Beast... its my first attempt at anything organic and i'm pretty happy with how its turning out, its been quite a learning experiance either way.. as of right now he needs a head (obviously)and wings... and i need to attach his limbs to the body in a convincing manner
Looks like a cool concept. I like the tail. Its unusual. on the modeling you have so fare. the side of the body is still to flat. Though I realize you might not have gotten to that yet.
umm I vote for the top head in your hand drawings, but with maybe coloring like the one of the most right side of that picture.
yeah, thanks for pointing the sides out, i have a problem of not paying enough attention to detail on the sides for some reason.. if you look at my supra a few pages back you'll notice the same thing, i figure if i add a rib cage and attach the legs right, it should give it nice form, thanks for the tips on the head, i like the top left one the best as well, but head modeling has always been a challenge for me.. i'll do my best
I agree with Pony about the head and the side of the body. The anatomy looks feline to me, so I would suggest that maybe you find some feline images just to reference occassionally.
Other than that I think it's a great idea and you should continue to work on it.
I think that striped head is going to look cool once you get it textured. Haven't really seen any dragons with striped scales.
ahhhh yes, very nice creation ya got there, as long as you keep the flow of the body moving up the neck into the head i dont see any real problems...........
yes.. after a loooong wait.. i've finally got the skills to make an acceptable head..the feeling that your progressing through maya (even if it is slowly) truly is a great feeling
i've still got ALOT of tweaking to do.. but this is about the basic shape the creature will be
Nice work.
You should check out the free cartoon dog modelling vid in the Video Training section. It helped me a lot with organic modelling and it also shows you how to join the limbs to the body.
After the dog tut u may want to check out the SimplyMaya T-rex DVD which I also learned a lot from. You can take a look at my at my t-rex here https://forum.simplymaya.com/showthre...threadid=13357
I ve only been modelling for about 6months but I've come a long since finding this site.
Anyway Id better stop selling Simplymaya to you or they'll have to start paying me commission :p
yes.. after a loooong wait.. i've finally got the skills to make an acceptable head..the feeling that your progressing through maya (even if it is slowly) truly is a great feeling
ok... yeah i know guys i seriously need to learn how to make my own textures cuase this ones not acceptable.. but i just wanted to slap something together real fast
you know if you select the character and then go to Edit Polygons > Texture > and select one of the mapping, like planar, or cylindrical mapping, will help alot with your textureing
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