Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-09-2004 , 07:16 PM
Registered User
Join Date: Aug 2004
Posts: 2

motion control > maya

I'm working on a project that will involve motion control. The guys who run the moco camera were kind enough to shoot a test for me and give me measurements of the scene. After futzing with the moco data, i was able to get the camera move into maya. I set up the scene using their measurements and dropped the footage into the camera's image plane.
It doesn't line up.
The moco people can't help me cuz they don't have a clue how maya works. Does anyone know of any documentation or tutorial or forum available that explains how to get a moco shot into maya? I'm intersted in knowing the -proper- way to import moco data, how to configure the camera correctly as far as focal-length, filmback size, etc.. There is no info in the maya documentation and so i'm at a loss.. we shoot next week and i dunno what i'm going to do.
thanks so much for any comments..

scott

ps- the data i'm getting is from a mark roberts camera...

# 2 09-09-2004 , 11:52 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
the moco guys should know the lense and camara settings on there set up. If not buy some odd chance I would try to aproimate.

you mention that they don't match up. as in how exactly.. does it pan wildly ? or maybe its on track just the perpective is off?

just working sugestions hear. Haven't done anything like your atimpting my self.

# 3 13-09-2004 , 06:12 AM
Registered User
Join Date: Aug 2004
Posts: 2

moco

I have two cubes on c-stands and then a couple more c-stands in the background. The general shape of the camera path seems okay, but the scale/perspective of everything seems to be off. If I move and rotate the camera path so it lines up everything on the first frame, everything starts getting way of register near the end of the path. I could start messing around with the scale of the camera path itself but that seems kinda dangerous.. I have a feeling there are a couple other variables at work that i siply don't know about..

# 4 13-09-2004 , 10:11 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
just wandering, as I still am not fully sure what you are doing, or have done. But does your lense in maya match that of the cam they used ??

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads