obtaining shadow alpha maps
Ok I need to render a cactus with an invisible shadow(it will not be visible since the shadow is made of black pixels). However, I only want the cactus and the cactus's shadow to show up in the alpha mapping. Now I am casting the cactus's shadow onto a plane, however setting the plane's matte opacity to 0 results in the shadow's alpha being destroyed with it. I tried using render layers but I need to have only one alpha layer. I am making graphics for a 2d prerender game, and the lead wants shadowing. He uses 3dsmax however. Also, the image plane and shadow can be visible, I can just put that image's alpha onto another without the plane, and delete its alpha channel. I also tried rendering a top veiw of the shadow with render layers, and making that to map the color of the image plane. It worked, it just looked cruddy. I think mental ray image flags might be helpful but unfortunately I am not that advanced yet.
thanks.