Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
alright, so im giving my best shot at making the ferrari f2003 racecar.
now, i need some quick info and tips, i hail from lightwave so im trying to re learn how to make a car.
first question, what format do i model in, nurbs? polys? subd?
and do i use different ones for different parts, ie wheels, rims tires, body etc?
second q, if i am modelling the lip and inside of a rim and want to get some definition to the model ie creases in the model, how do i do that.
and what modelling style would be best for an f1 car? like box model? curve drawing? extrude?
last question is, is it acceptable to leave geometry disconnected from the model, ie having an air scoop just crossed into the geometry of the body of the car, or is that just sloppy? should i merge the scoop from the body geometry?
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