This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi they’re everyone for the first time in the Maya world.
I have just a quick question to start things off, which has most likely been asked a thousand times.
The question is what is the best way to get started in Maya?
Any advice so that I can get underway on the road would be great.
Actually, you would phrase your question differently... you only need to start...
Enough of that, well, I would get familiar to the tools, hit F1 to learn some basics about the tools and how they work.
If you have some experience to these kind of applications, you maybe wondering about how to create shortcuts, and marking menus for simplifying your work.
There is a free tutorial for making "marking-menues" in the "vip area" on Simply Maya, if I'm not mistaken.
getting started eh? well the best way is to create primitives, reshape them into whatever, animate it, shade it, light the scene, render it just do those things in order but very basically and uve got the basics down
Well yes I have started doing the basic stuff in the F1 off maya 4.0 unlimited and I was wondering where to go from there.
I.E books or tutorials I can download.
I have not worked on this kind of software before but I have time, patients and enthusiasm
Lucas, one other thing.. just letting you know I have watched some vids on this site and i bought points.. and well, they are awesome. There are the free videos on this site which you should definately watch... but stuff like the UV planar mapping tutorial, and tie fighter tutorial are awesome to watch! Took me 3 minutes to fill out the forum and another 2 minutes i had my points .. consider it if you have your credit card on ya.
"I should call you sugar maple tree cause i'd totally tap that" haha
Lucas, I just started working with Maya myself. I have some experience with 3ds Max so I kinda knew what I had to learn first and what to hold for later.
I started with the tutorials from Maya (under Instant maya > Tutorials in the help files)
Then I started reading 'essentials' and 'polygonal modeling' (Using Maya) and am still reading them. After that I'll move on to: subdivisions, NURBS, texturing, animation, rendering...
They tend to get boring after a few hours of reading, so try out some things they explain or just look them up in the program.
I suggest you visit some tutorial sites, then pick out some easy ones and try them.
Make sure you watch the movies on this site and digital-tutors. They're really great to learn from.
I bought the 'maya 4.5 savvy' book, wich I'm expecting to arrive in about a week. I'll post a msg on this forum to give you all my impressions of it.
Again tops advice guys.
So glad I came across this forum.
Thanks again to you all and I look forward to hearing what the books like d24e!!!
I did have a quick look in my book shop in town for Fundamentals but no joy.
Will have to get it of the net.
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