Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-10-2004 , 08:52 PM
Registered User
Join Date: May 2004
Location: New York City
Posts: 42

Getting Rid of Faceted Edges?

I have this Illustrator 3 file that I imported and then added knots to get rid of any faceting before using the Bevel Plus tool (nurbs). The hulls are pretty much flush with the curves at this point yet I'm still getting faceting and like little gaps between the facets and the extruded inner edge. does anybody have any ideas as to how to smooth this out?

# 2 20-10-2004 , 09:48 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
While it's in NURBS, try upping the tesselation values in the attribute editor to like 15 or so and see if that helps with the faceting. The "broken seam" problem seems to happen alot with NURBS modeling....to fix I usually convert to poly and start splitting and merging vertices (making sure that the two surfaces have matching vertices or edges). If you want to keep in NURBS, then I'm not quite sure what else to tell you.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 20-10-2004 , 10:36 PM
Registered User
Join Date: May 2004
Location: New York City
Posts: 42
Thanks Nitro. Just using Polys and tweaking the Sampling controls in The Bevel Plus tool worked perfectly.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads