This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Been away for a while, but never fear! PIGGIES HERE!!!! Ah well yes.
Heres Igoretta, a dwarf not in the bearded sense thou. She'll be dresses in a barwenches outfit when finish. Weapons will be added when i've settle on what she's gona have.
Igor and other companions to follow at a later date.
The face could maybe use some work. You might want to make the eyes seperated from the face so you can have easier eye movement. Watch the corner of the mouth.
The fingers might could lose some of the joint edges, but it depends on what the character is expected to do with her hands.
EDIT:
Where is all the geometry being used? 3000 tris seems a bit high. Just looking at it, I wouldve guessed closer to 1500-2000. The eyes could definitey be reduced a bit, as well as some of the geometry in the brow.
Dae, what do you mean? I think its what every hot chick should be wearing
Thanks Ransick, hopeful have a more detailed texture in the next day or so.
RC thanks dude, ah we return to the ever present question about breasts. I can understand your confusion as the texturing is detailed enough yet. Eventually it will show a corset type bodice that will support the breast from below.
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