Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-11-2004 , 03:26 PM
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Join Date: Oct 2004
Posts: 29

polygon trouble!

im making a car and im really unsure as to whether use NURBS curves and birail them together or use polygons and shape it and cut them. HELP PLEASE!

# 2 23-11-2004 , 03:31 PM
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Join Date: Aug 2002
Location: Seattle, WA
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Both geometry types work, it's really just a matter of what you're more comfortable with.

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