Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-12-2004 , 10:29 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

games, NonRTS, i should have noticed?

Has there been life in non realtime strategy (Medieval:whatever doesnt counts) since CIV3 that i havent noticed?

# 2 15-12-2004 , 01:45 AM
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Join Date: Jan 2004
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what?

# 3 15-12-2004 , 04:57 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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not sure what you mean.

# 4 15-12-2004 , 05:24 AM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
I think it's strategy games that are non-realtime he's asking about...

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