This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
right click over the model and select isoparm.
Next, drag an existing isoparm into your new position ( you should see a dotted line where the new isoparm is going to be created.
If you need more than one new isoparm then hold the shift key down and drag a new isoparm (the same as you have just done)
When you have all the extra ones you need, then select
Edit nurbs - insert isoparm
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