Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-01-2005 , 02:09 AM
gohan1842's Avatar
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sword for a scene

ok here is a sword im working on for my scene. but i need ideas on how to make the blade look real.

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# 2 01-01-2005 , 08:54 AM
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Its too simple add more to it.. look at references..

# 3 01-01-2005 , 09:21 AM
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it has to be simple. its for a game.


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# 4 01-01-2005 , 10:32 AM
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well you say you need to make it more real, but we dont know what your limits are.. The only thing I can say is the hilt is too flat and looks like it should be not continuous with the handle..

# 5 01-01-2005 , 10:15 PM
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It seems as though the sword is mostly shaped in the x and z, and not so much in the z direction. I'd say you should make a little more 'height' contrast between the actual blade and the grip.
But other than that I think it looks quite ok for using in a game, especially when you texture it.


Last edited by Daandrumz; 01-01-2005 at 10:18 PM.
# 6 01-01-2005 , 10:28 PM
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dont worry about the limits. i just need to kno how to make the blade look like its real metal. and as for everything being too flat here is another angle. i hope this helps.

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msn - g1842@hotmail.com
I'm up for a chat anytime.
# 7 01-01-2005 , 10:29 PM
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yeah looks better user added image.

# 8 03-01-2005 , 06:04 PM
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This sowrd is ready to a game ride user added image

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