Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-01-2005 , 02:56 PM
Registered User
Join Date: Dec 2004
Posts: 7

Dmap bias not being accurate(?)

Working on lighting some big things and have discovered some odd renders when my depth mapped spotlight goes too far away from the geometry. I've tweaked the Dmap bias but just can't get it to work.. if it's too low (eg 0.0003) it looks better than none but still problems, if it's too high the gap between mesh and shadow gets too big.

Is there any solution apart from not moving the spot back too much? Also tried higher resolutions but still getting problems?

...thanks.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads