Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-01-2005 , 07:21 PM
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heads

Played some with ZBrush. These three heads was made from one very basic polymesh. The last one was modeled and textured in about 45 minutes. ZBrush is sooooo cool!

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# 2 11-01-2005 , 07:22 PM
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no. 2

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# 3 11-01-2005 , 07:24 PM
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no. 3

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# 4 16-01-2005 , 02:43 PM
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not sure this was the look you were going for, but they look sorta diseased.:p
the last head took you only 45 minutes to model and texture? jeeeze man your fast

# 5 18-01-2005 , 10:23 PM
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Isnt Zbrush awsome!! Its really damn quick, we tried the demo at work and divided up to x6 divisions and it still kept going on and on. Cant wait to get my own!! I saw on Pixologics site that some guy put 8million polys in a head, it looked great
_J

# 6 19-01-2005 , 06:48 PM
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Jango, it sure is cool! I'm thinking of buying a Wacom to get some feeling when sculpting instead of using the mouse. Hehe.. 8 million polys

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