Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Aftern my jolly jaunt to Italy I photographed a couple of Roman busts (heads) from the museum in Napoli and have decided to model them.
The first (if I remember correctly, I forgot to note his name down) is from the Brutus family and I'm currently on with him.
The second is the emperor Hadrian and I'll be doing that next.
the following pics are from the progress I did on the train before the weekend and today.
First one:
second:
third:
fourth:
fifth:
then I decided to redo the loops so that they might work better. I'm currently at this undetailed stage and will be refining the shape more before adding some proper detail:
I dont have zbrush yet so these will probably be done as much as possible in maya this time. Then in the future if zbrush comes along I'll take some of the pre-detailed meshes and have a go with that.
I dont know what to do with the textures yet gster123, might do a stone version first and then experiment with trying to make them realistic
Yeah man the stone textures should be a bit of a challenge themselves what with trying to create weathering etc..
Have you had a look on CG talk in hte hardcore modeling challenge, the last one was creating Da Vinci's Vitruvuan man which might help you out with modeling the hair.
thanks for the tip gster, I'll have a look as soon as I get the chance - fingers x'ed it has some good stuff. I dont have fur and hair though so they might stay bald - a bit annoying as both heads also have beards...
Little update, added a bit more detail around the nose and eyes. Still got to get the shape around the mouth properly blocked in and then refine everything quite a bit
just realised I didnt post the ref shots - so you wouldn't know what he should look like - d'oh!
Heres the ortho pics:
And here's where I'm currently at. I've removed the beard and will be adding that separately. I added a bit of detail around the mouth (where it would be under the beard) but still have lots of areas to do:
Good work T1ck! I really like the way you are modelling this head - it's already looking very good and pretty close to the reference image.
It's early days i know, but it looks like the crease from the corner of the mouth needs a bit more definition and the chin looks like it is protruding just a touch.
This should be an interesting project and I think it would definitely be cool to do a stone version and a real 'flesh and bones' version.
you're definately right about the chin - its hard to guess how much the beard takes up and how much under it is skin and bone!
I think the mouth crease will be accentuated more when the beard is laid on (well thats what I'm hoping)
Here's a slight update, moved the chin slightly and blocked in the eyebrow creases in the centre of the forehead:
Hows things going?
Thanks for sweeping your eyes over the mesh - it needs some good crit
I've tweaked the cheek lines a little as suggested to bring them in and filled out the jaw cheek area too. Just started on shaping the forehead and then it'll be onto an ear.
Steps after that are adding a beard, hair and then maybe the clothing from the 1st picture in the thread.
updated mesh - playing about with the lines on the head at the minute:
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