This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I can't remember exactly but doesn't the poly modeling training in the help files go over something similar.
Try checking that out, if not extrude every other faceround the side of a cylinder outwards to get a ridged effect, and do a few extrudes off a cube to get the bottom.
Use the extrude command for this .
start with two squares above each other then duplicate it for a 3th time and then reshape it as the profile you need duplicate this a couple of times and so on then extrude them
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