YOu can, theres atutorial on it from the thouseoftutoials.com, or if you wanted (i do it this way) export the high poly from z3 to z2 then reconstruct the subdivisions to the base level, then I tweek the low poly uv, switch the geo's then create the displacements using z2, simple.Originally posted by Weyu
Yeah that was my plan actually, I followed a tutorial that used the multidispalcement. And this was actually one of the main reasons why I resigned from the competition as I apparantly could not open Zbrush 3 tools/documents in old Zbrush.