This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I suggest making a change to the opening of the shell. It looks too rigid like it would cut into the snail. And Zyk0tiK is right, you need to make it look like the shell is not just resting on top of the snail.
Looks like what it is supposed to look like though.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off