Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-01-2005 , 04:45 PM
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My second Head (poly)

Hi...this is my second head in Maya.
I tried to make a clear mesh this time (setting the edge-loops properly, which is very hard and need much training) and give the shape more definition...so please:

critics&comments !!!

user added image
user added image

# 2 24-01-2005 , 06:50 PM
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the mesh around your eyes doesnt look right, i'm pretty sure i see a few 3 sided poly's which should always be avoidable. especially in that area

my advice would be to use a technique someone on these boards taught to me which is best explained as the goggle technique. although its hard to explain try to find my thread about 8 pages back or just search my name with the sites search feature.. i hope it helps you


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# 3 24-01-2005 , 06:52 PM
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# 4 24-01-2005 , 08:22 PM
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yeah...the eye area is always very difficult in my opinion.

# 5 28-01-2005 , 07:21 PM
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here is a little update...

user added image

# 6 28-01-2005 , 07:56 PM
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Nice start, just keep on tweaking user added image


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# 7 29-01-2005 , 07:15 PM
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Your geometry isnt correct. Use this as reference:

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