Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi...this is my second head in Maya.
I tried to make a clear mesh this time (setting the edge-loops properly, which is very hard and need much training) and give the shape more definition...so please:
the mesh around your eyes doesnt look right, i'm pretty sure i see a few 3 sided poly's which should always be avoidable. especially in that area
my advice would be to use a technique someone on these boards taught to me which is best explained as the goggle technique. although its hard to explain try to find my thread about 8 pages back or just search my name with the sites search feature.. i hope it helps you
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