Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-01-2005 , 03:47 PM
Registered User
Join Date: Jun 2003
Posts: 1

Rendering

I seem to have a problem redering my scenes in maya. I have a complex room scene with polygons and nurbs with no textures or materials and i am trying to render with radiosity to get some decent lighting and shading. i am using a 2.6 GHz pentium 4 with a half decent graphics card and 512 ram. the scene take about two days to render. Any idea of what i can do to speed this up and keep the quality.

also, i would like to do the scene in mental ray, but that takes even longer

Attached Thumbnails
# 2 01-02-2005 , 01:34 AM
Subscriber
Join Date: Aug 2004
Posts: 515
render smallar images maybe first until you get the right look that you want and keep thoes settings and increase the resolution of the image.
thats all i can think of

VERY nice work btw

# 3 04-02-2005 , 01:24 AM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Yeah, it is great, but I have one question. Is that a 2d picture in the window. I think it might be but just making sure

# 4 04-02-2005 , 09:27 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
well if you'r ejust doing tests then take down the size of the image, reduce the quality and reduce the number of objects in your scene. If it's only a test it doesn't matter for now. Then when you dod a final render whack it all up and leave it to render. Radiosity is an expensive thing to have to render but what you can do to speed things up is be selective about the objects that receive rays etc. If there is stuff you can get away with not raytracing then dont do it user added image

:bandit:
Alan

Ps You are probably already using mental ray if you are doing radiosity! user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 5 04-02-2005 , 02:00 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
allways a good idea to set up bsp to make sure the geometry is rendering as fast as it possibly can? Looks like its taking longer than it should, what kinda of set up are you using for the radiosity?

Maybe post your render global settings for the renderer your using.

damn you alan user added image i wanna work for CFC user added image


FX supervisor - double negative
# 6 04-02-2005 , 02:33 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
:p

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 7 08-02-2005 , 11:55 AM
Saiyan's Avatar
Registered User
Join Date: Apr 2002
Posts: 441
I would check the poly count of each object and see if you can bring that down....

the word you used was 'complex', says to me that each object has amazing detail.....kills your render time.....try it....take radiosity out and render the scene again....maybe with a couple lights.

I guess what I am trying to say is render it first with simple settings and add from there to find out what is causing your extreme slowdown.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads