Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 23-02-2005 , 09:35 PM
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Just one quick question, How did you create the basic car like texture on your bot?


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# 17 24-02-2005 , 12:06 AM
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it's ok guys,
put down the swords, no need to cut each others head off, hehe

actually the mohawk is just for my personal satisfaction.
you see, i want to have a mohawk, but i can't so i have it in my models,

maybe i can have it this summer here in phil.

still not able to add more stuff, coz we have some work still to do.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 18 24-02-2005 , 12:14 AM
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bout the car texture,
actually that was from a tutorials i found somewhere i forgot where,

the main idea is to put spec_ramp, diffuse_ramp, reflec_ramp, then have a samplerinfo.

if you wan;t the complete tutorials, here id the link:
https://www.3dfuturebits.org/index.ph...9e7608f3d60b2a


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 19 24-02-2005 , 12:53 AM
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Thanks man that helped a lot(its been dirving me nuts for a while).


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# 20 25-02-2005 , 12:11 AM
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no prob.

just finished trying to add some more details on the head texture,

hope to post it soon,

i think i will take a little break here just to find some inspiration,

then move to the body.

thanx guys.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 21 26-02-2005 , 01:08 AM
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Cool. and evil monkey! :p


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