Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-03-2005 , 12:20 AM
stickdude's Avatar
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Join Date: Jan 2005
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I am making a car I need a little hand on the rims.

I want to star making a car, and all was going good until I got to the rims... I could get the right shape, but when I loft, birail and do planar, they all look weird only in wireframe and I can't attach them. I tried reversing the curve directions and everything, but It doesn't really work that well. I want to attache the Front Side and the top of the rims so they look all round a good like I did for the tire. Can anyone help?

Thanx in advance!!!! user added image




.....[edit] can't anyone help?????

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Imagination is more important than knowledge...
--Albert Einstein

Last edited by stickdude; 03-03-2005 at 06:46 PM.
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