This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am making a car I need a little hand on the rims.
I want to star making a car, and all was going good until I got to the rims... I could get the right shape, but when I loft, birail and do planar, they all look weird only in wireframe and I can't attach them. I tried reversing the curve directions and everything, but It doesn't really work that well. I want to attache the Front Side and the top of the rims so they look all round a good like I did for the tire. Can anyone help?