Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-03-2005 , 05:35 PM
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Join Date: Jan 2005
Location: Austalia
Posts: 8

Mental Ray

I am trying to render my model using mental ray and I keep getting the following errors which are some of my sub poly surfaces that will not appear in my final render. I can render using Maya Software, all others I have problems. If I leave at Polygons no problems, when I change to sub polys then I have problems.

Can anybody help with this one? Thanks in advance.

// Error: (Mayatomr.Geometry) : polyToSubdShape132, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape143, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape173, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape167, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : SmileyPolyFace, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape171, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : RightEyeBrowPoly, non-quadrilateral face in subdivision surface base mesh not supported, ignored //


Starman

Last edited by starman5; 08-03-2005 at 05:38 PM.
# 2 10-03-2005 , 10:45 AM
caligraphics's Avatar
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Join Date: Mar 2003
Location: Billund, Denmark
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Mental Ray will ONLY render SubD's that are in Quads, not tri's and not more than quads.. You should either stick to, or convert to polys, or reaarange your subDs so they only have quads.

it sucks ..

Btw, MR do not support Maya's Partial Crease aswell..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 10-03-2005 , 06:17 PM
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Join Date: Jan 2005
Location: Austalia
Posts: 8
Thanks Carsten,

I was hoping this was not the case.

Sean


Starman
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