This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm using Maya 6.5 and i find that whenever i'm modeling in polygons and i want to extrude some faces the keep faces together option in the channel bar is set to off as default. I'm just wondering if there is a way to reset the default to on so i don't have to keep changing it everytime. Not much of a problem i know but it can get really teadious at times.
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