This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have some problems with the birail2-tool. I'm trying to birail some surfaces in the eylid area of a human head model. The eylid area consist of to closed curves intersected by four profiles. When i generate the surfaces the birail tool refuses to generate a surface in the upper area of the eylid. It will only put a surface in the lower parts where it already has made several surfaces.
Does anybody know how to solve this problem so i can have surfaces all around the eyes. It's a bit hard to explain this, i think, but maybe you will understand if you look at the picture.
I will be gratefull for all replies.
Hey man, this is so cool!
Thanx a lot for your help! I could finally make surfaces on the hole spline cage. Great! Another problem occured though. After building all the patches/surfaces, one have to rebuild them uniformly. While doing so, some of the adjacent patches disapear.
I wander if this could be in account of the curves not having the same number of spans? What do you think? Anyway, thanx a lot again!
Well, thanx again my man!
I guess everything is simple when it has become yours and your answer was just the right one. Everything is just cool now. thank you!
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