This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am having a problem making a dynamic rope colide with an object. I have a rope that is an extruded surface, of a line. The line has clusters which have been parented to a rope simulation using active and passive ridged bodies, so when I play my animation, my rope swings down from one end. Very simple.
the problem is I want it to collide with an object. So it swings down, but catches on the edge of my object. I made my object passive, and my extruded rope surface, active, and changed the collision layer, but no luck. Anyway I can do this?
The attached image shows what I mean, those blocks in the back are just the rope simulation that my curve is parented to.
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