This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well this isn't so much of a modelling WIP as most of the modelling is complete just got to mirror and convert but I am going to be running a lot of material tests on this to try and getting looking as realistic as possible
As you can see it has "some" boy racer mods but its supposed to be a vauxhall (opel) corsa
I have used the same method as in my tutorial polys then converted to sub d's
Yeah the rear fender is supposed to overlap the wheel thats how some of the older corsa's are so I decided to keep that when I modded it
well basically the paint flecks are a granite texure applied to the specualar colour attribute on the paint. The texture has a very low size the fill colour is set to black and the 3 other colours I have are a red an orange and yellow
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