Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-05-2005 , 10:26 AM
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Booleans

Does anybody have any general advice on using Polygon Booleans correctly. I have found them quite tempermental, and I don't know why, which means when I use them it is basically hit or miss. Sometimes it works, but often I end up with the objects just dissapearing. I don't know why this is, but is there any reason I should know, like something I am doing that I should stop. I have read the help files to no avail, and was just wondering if anyone had any tips for working with booleans.

thanks alot

David

# 2 27-05-2005 , 11:41 AM
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The most common cause is that one or more verts isn't inside the second object.

# 3 27-05-2005 , 03:41 PM
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Couple other things.

- insufficient interpenatration so that vertices from both objects are too close for a safe calculation

- bad geometry (non planar, non manifold, flipped normals)

- open faces



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# 4 27-05-2005 , 03:42 PM
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make sure you delete history too

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