This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've only ever done this once. I made a 9 Volt batt and I never textured the Top or the bottom and the terminals look like they are floating. I textured the batt using a TGA image.
I'm a bit confused. You said "the white spaces are where it should show through" . What should show through?
Try this. Create 2 image files (any format). One is your color channel, and one is the transparency map. Map them to your object as separate files. Does that work for you?
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