Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-07-2005 , 11:59 AM
bubbleme80's Avatar
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Join Date: Mar 2005
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Testing textures while uv unwrapping

when people unwrap uvs, people use those.. numbered grids. I was wondering how people were doing that, but i never asked because i didn't want to look like a tard.

but now i definately need it coz im stuck on something.

could anyone tell me how people do it? is it a feature in uv texture editor? or are they using a picture file to actually put in shader?

im talking about those... colored, tiled, numbered texture. Thx. Now i look like a tard, but dang.. it sucks w/o them to unwrap uv's and b&w checkers make my eyes hurt.

# 2 02-07-2005 , 04:24 PM
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It's simply a texture map. In fact, I read in the mole man that you used Mike's book... there is a grid file on the accompanying CD.



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# 3 03-07-2005 , 12:49 AM
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Ah! Thanks Mhcannon!!

# 4 03-07-2005 , 01:04 AM
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