JS the thing has sides nested within sides nested within side so what 'side' do I map is the problem. Plus look as the highlighted edges, They are all beveled so trying to pick the faces of one 'side' takes hours.Originally posted by jsprogg
CT , try using a planar map for each side of the body.
Originally posted by gster123
How many time are you going to post this stuff up about how you hate UV mapping.
Sorry if my dislike of UV mapping upsets you.
Look into the seletion tools, Shells etc etc, then converting these selections try to learn what to do on a more simple model, maybe get a tutorial on it.
I have been looking for tutorials and all I am finding is pelt mapping on orgranic shapes and NOTHING that really explains maya's UV editor.